The True Story Behind Doom 3DO’s ‘Missing’ FMV Scenes – Time Extension (2022)

TITLE
The True Story Behind Doom 3DO’s ‘Missing’ FMV Scenes

AUTHOR
Jack Yarwood

PUBLICATION
Time Extension

YEAR
2022

ARTICLE TYPE
Article

FROM THE ARTICLE
Out of all the Doom ports published over the last three decades, Doom 3DO has perhaps the wildest development story.

The game, published by Art Data Interactive and developed by Logicware employee Rebecca Heineman, was mired in production issues. The reason for this was that Art Data’s CEO Randy Scott had misrepresented just how much work needed to be done on it before it hit store shelves. This led to the frustrated Heineman, who had initially been brought in only to finish the game, having to rush and develop an entirely new port in just ten weeks.

This story has been told before on Heineman’s YouTube channel, and elsewhere on websites like Kotaku, but one element of this you might not know about is that Art Data had initially wanted Doom 3DO to feature FMV video before it was cut due to time constraints; it even went to the effort to film it.

GAMES MENTIONED
Doom (1993)

PEOPLE MENTIONED
Chris Gilman
Rebecca Heineman

PLATFORMS MENTIONED
3DO