TITLE
The origin of Diablo
AUTHOR
David Craddock
PUBLICATION
Destructoid
YEAR
2013
ARTICLE TYPE
Book Excerpt
FROM THE ARTICLE
After navigating through four cathedral levels, players followed the next stairwell down and emerged in the catacombs—four levels of earthen walls, winding corridors, and huge chambers. Like the cathedral floors above, light flooded every inch of the catacombs. Five months into development, Dave Brevik and Erich Schaefer hit on a way to darken Diablo‘s mood.
COMPANIES MENTIONED
Blizzard
GAMES MENTIONED
Diablo
PEOPLE MENTIONED
David Brevik
Erich Schaefer
Matt Uelmen
EXCERPTED FROM
Stay Awhile and Listen Book I: How Two Blizzards Unleashed Diablo and Forged a Video Game Empire