The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life – Edge (2022)

TITLE
The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life

AUTHOR
Chris Schilling

PUBLICATION
Edge

YEAR
2022

ARTICLE TYPE
Article

FROM THE ARTICLE
When we invite Wren Brier and Tim Dawson to talk us through the origins of Witch Beam’s narrative tidy-’em-up, they tell us how it all started in the kitchen. You might know that already – this, after all, was how their game went viral. In 2018, fresh from accelerator program Stugan, the pair posted a GIF of the one level they’d built so far: a short time-lapse replay of various items (mugs, plates, glasses, tea towels, a kettle, a microwave, a cookie jar) being taken from cardboard boxes and placed neatly on marble worktops and wooden shelves.

The response was enough to convince them that their apparently niche project could “appeal to a ton of people,” Brier says. Just as importantly, it brought publishers knocking at their door – “or rather my Twitter DMs,” she laughs – one of them being Humble, which ended up publishing the game. Yet the tale of Unpacking begins earlier than that, when the burgeoning relationship between these two developers saw them move in together.

COMPANIES MENTIONED
Witch Beam

GAMES MENTIONED
Unpacking

PEOPLE MENTIONED
Wren Brier
Tim Dawson

PRINT AVAILABILITY
March 2022 (Issue 368)