TITLE
The making of Alien Resurrection PSOne
AUTHOR
Lewis White
PUBLICATION
Eurogamer
YEAR
2018
ARTICLE TYPE
Article
FROM THE ARTICLE
Regardless of your age, you probably know Alien. In the 39 years since Ridley Scott’s timeless sci-fi horror chest-bursted onto cinema screens, a steady stream of Alien-related content has emerged in nearly every form of media. Film, books, comics, video games, a board game and even children’s action figures – the Alien franchise is infestatious.But the Alien franchise is a rollercoaster ride of quality. In film, we have the colossal heights of the 1979 original and the shockingly mundane Alien vs Predator 2: Requiem. In video games, titles based on Alien and its sequels follow this see-saw quality bar. For every Alien Isolation there is an AVP: Extinction, for every Aliens arcade game an Aliens: Colonial Marines.
November 1997 brought with it one of the most reviled films in the Alien franchise: Alien Resurrection. From both consumer and fan standpoint it felt like nothing more than corporate money-grubbing, dragging one of film’s only (and greatest) female protagonists back from the dead for a quick buck. Jean-Pierre Jeunet’s take on the franchise is an undoubtedly messy and ultimately weird piece of filmmaking – albeit one that has its fair amount of enjoyably schlocky moments – but the most interesting stories around it lay not with the film, but in British developer Argonaut’s video game tie-in of the same name.
COMPANIES MENTIONED
Argonaut Games
GAMES MENTIONED
Alien Resurrection
PEOPLE MENTIONED
Dave Moss
Tim Moss
Christopher Smith
Mike Wilson
ALTERNATE LINK
Archived Copy @ Internet Archive