Splatterhouse 2010: What went wrong – Polygon (2018)

TITLE
Splatterhouse 2010: What went wrong

AUTHOR
Matt Paprocki

PUBLICATION
Polygon

YEAR
2018

ARTICLE TYPE
Article

FROM THE ARTICLE
In 2005, Xbox 360 was new to stores, PlayStation 3 was around the corner, media giants Namco and Bandai had just merged, and Makoto Iwai took a job as a senior vice president at Namco Bandai’s newly joined U.S. office.

Iwai, a Sony veteran, says his mission was clear: to find a local hit for the new generation. The company had a stable of legacy franchises like Ridge Racer and Tekken from its studios in Japan, but the Western market was growing. Violent, edgy, Western-focused games like Grand Theft Auto were taking off, and Namco Bandai wanted a piece of that success.

It tried a game based on the American anime series Afro Samurai. It tried a reboot of in-house action series Dead to Rights. It tried the mythological adventure Enslaved. It tried a gravity shifting shooter called Inversion. And then there was Splatterhouse.

GAMES MENTIONED
Splatterhouse (2010)

TOPICS MENTIONED
Working Conditions