How a Diablo expansion led to behind the scenes trouble – Polygon (2018)

TITLE
How a Diablo expansion led to behind the scenes trouble

AUTHOR
David Craddock

PUBLICATION
Polygon

YEAR
2018

ARTICLE TYPE
Book Excerpt

FROM THE ARTICLE
“One of the things we always hated at Blizzard was, if you’re going to make money, do it by making really good products, not just because there’s a business opportunity. That situation occurred here. Our parent company said, ‘We have this studio that’s not doing anything. Why don’t they make a Diablo expansion?’”
-Pat Wyatt, vice president of research and development, Blizzard Entertainment

“They said, ‘It’s impossible to add Battle.net support in this small amount of time. You’ll never be able to do it.’ That’s why multiplayer is one of the Easter eggs: Because Blizzard South said we couldn’t do it, so we took three days and got it done. That was us sticking our thumb in their eye.”
-Jim Edwards, programmer, Synergistic Software

“As far as I know, the only outside development that ever worked in Blizzard history, was Blizzard North. Every other outside studio has had its projects cancelled or released against Blizzard’s will.”
-Matt Householder, producer, Blizzard North

COMPANIES MENTIONED
Blizzard
Synergistic Software

GAMES MENTIONED
Diablo

EXCERPTED FROM
Stay Awhile and Listen Book II: Heaven, Hell, and Secret Cow Levels