TITLE
How I Managed to Design the Most Successful Educational Computer Game of All Time
AUTHOR
R. Philip Bouchard
PUBLICATION
The Philipendium
YEAR
2017
TITLE
How I Managed to Design the Most Successful Educational Computer Game of All Time
AUTHOR
R. Philip Bouchard
PUBLICATION
The Philipendium
YEAR
2017
TITLE
The Cabal: Valve’s Design Process For Creating Half-Life
AUTHOR
Ken Birdwell
PUBLICATION
Game Developer
YEAR
1999
TITLE
Genesis: How the Home Video Games Industry Began
AUTHOR
Ralph Baer
PUBLICATION
RalphBaer.com
YEAR
1999
TITLE
The Origin of Spacewar
AUTHOR
J.M. Graetz [J. Martin Graetz]
PUBLICATION
Creative Computing
YEAR
1981