I Figured Out Wordle’s Secret – The Atlantic (2022)

Wordle! It’s a word game people are playing online. Each day, the game offers one new puzzle: Guess a five-letter English word correctly in six or fewer tries. After each guess, the game tells you which letters are correct, which are wrong, and which are the right letters in the wrong place. It’s fun! But why?

Games seem like trifles, and many are, which can make them difficult to take seriously as art or culture. Perhaps that’s why accounts of their success tend to focus on their peripheries. Wordle is easy to access, just a website you can visit from any browser or device without a download. It has what game designers sometimes call “juiciness,” a delightfulness of audiovisual response—in Wordle’s case, the way the game reveals the results of a guess letter by letter offers both drama and satisfaction. A charming backstory also underlies the game: A programmer made it for his partner, for love rather than money.

But none of these explanations captures the essence of Wordle’s seductive delight. In the game, you get six guesses to solve a puzzle. When it comes to the puzzle of Wordle, I’m going to solve it for you in four: its unoriginal design, its ritual comfort, its interpretive sharing mechanism, and—one that may disappoint you, but that you need to accept—the fact that it’s just a game, and games are fun.

TITLE
I Figured Out Wordle’s Secret

AUTHOR
Ian Bogost

PUBLICATION
The Atlantic

YEAR
2022

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The Version Of Bully 2 You’ll Never Get To Play – Game Informer (2022)

For a while in the late 2000s, developers at Rockstar New England thought they were working on the next big Rockstar game.

They were excited to push the company’s tech and to bring a cult hit into Rockstar’s vision for the future. They were excited for the chance to prove themselves as a Rockstar studio, having recently been purchased by the company. They were excited to lead development on Bully 2, the sequel to Rockstar’s critically acclaimed open-world adventure about life in a private school.

But things don’t always go as planned, and other obligations on a release schedule get in the way of passion projects. Rockstar New England’s Bully 2 was shelved in favor of other, more troubled projects in development, like Max Payne 3 and Red Dead Redemption.

“[Rockstar New England] wanted to be sort of the golden child in the Rockstar thing, but it’s really hard when Rockstar North was the one that was producing all the golden eggs at that time,” one developer says. “Living in the shadows of someone who casts a big shadow like Rockstar North, and trying to usurp that role, it’s really difficult and nearly impossible. But man, did they try. Oh, did they try.”

TITLE
The Version Of Bully 2 You’ll Never Get To Play

AUTHOR
Blake Hester

PUBLICATION
Game Informer

YEAR
2022

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