TITLE
The Cabal: Valve’s Design Process For Creating Half-Life
AUTHOR
Ken Birdwell
PUBLICATION
Game Developer
YEAR
1999
ARTICLE TYPE
Postmortem
FROM THE ARTICLE
While Half-Life has seen resounding critical and financial success (winning over 50 Game of the Year awards and selling more than a million copies worldwide), few people realize that it didn’t start out a winner — in fact, Valve’s first attempt at the game had to be scrapped. It was mediocre at best, and suffered from the typical problems that plague far too many games. This article is about the teamwork – or “Cabal process” — that turned our initial, less than impressive version of Half-Life into a groundbreaking success.
COMPANIES MENTIONED
Valve
GAMES MENTIONED
Half-Life