TITLE
The Final Hours of Half-Life
AUTHOR
Geoff Keighley
PUBLICATION
GameSpot
YEAR
1999
ARTICLE TYPE
Article
FROM THE ARTICLE
Down the hallway, there’s the pulpy sound of a crowbar ku-thunking into the soft-as-a-peach outer layer of skin on some organic lime-green colored creature. To the left, one hears the rat-a-tat-like resonance of a machine gun spewing bullets, followed by the tings of scores of empty shell casings hitting the ground.To the right, there’s silence – almost. It’s a quiet room, the silence broken only by the hollow cadence of fingers furiously tapping away on a keyboard. A window provides a beautiful view of the Lake Washington, a stark contrast to the rest of the room, littered with hundreds of pieces of computer hardware, multiple monitors, a white board, and more than a few Diet Coke cans. One of the monitors is alive with lines of code – the technical language that makes a computer game run.
There are no ku-thunks or rat-a-tats in this room. Not everyone at Valve Software is playing a last-minute game of Half-Life, the highly anticipated first-person action game published by Sierra Studios. In this room, someone’s still working away and rightfully so – the game’s not finished yet. But it’s almost done.
Almost.
COMPANIES MENTIONED
Valve
GAMES MENTIONED
Half-Life
ALTERNATE LINK
Archived Copy @ Reddit