Making City Planning a Game – The New York Times (1989)

TITLE
Making City Planning a Game

AUTHOR
Julie Lew

PUBLICATION
The New York Times

YEAR
1989

ARTICLE TYPE
Article

FROM THE ARTICLE
A new computer game, Sim City, allows the player to build a city from the ground up and then manage it.

Developed by Maxis Software in Lafayette, Calif., near Berkeley, Sim City costs about $50 and is widely available nationwide.

The game, which can be played by one person at a time, shuns the traditional ”win or lose” conclusion. Instead, the object is to make the citizens of the simulated city happy by creating an optimal environment. And in Maxis’s view, a good city is simply one that works.

”There’s no one way to do something,” said Jeff Braun, the president of Maxis. ”Everything affects everything else. The real goal is to try to create the most wonderful city you can and learn by experimentation what works and what doesn’t.”

GAMES MENTIONED
SimCity (1989)

PEOPLE MENTIONED
Jeff Braun
Daniel Earle
Chris Harlow
Bruce Joffe
James Segedy

PRINT AVAILABILITY
June 15, 1989